00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030 #include "util/log/logger.h"
00031 #include "util/base/exception.h"
00032
00033 #include "model/structures/instance.h"
00034 #include "model/metamodel/object.h"
00035 #include "model/metamodel/action.h"
00036
00037 #include "visual.h"
00038
00039
00040 namespace FIFE {
00041
00042 static Logger _log(LM_VIEW);
00043
00044 Visual2DGfx::Visual2DGfx(): m_transparency(0), m_visible(true) {
00045 }
00046
00047 Visual2DGfx::~Visual2DGfx() {
00048 }
00049
00050 ObjectVisual::ObjectVisual() {
00051 }
00052
00053 ObjectVisual* ObjectVisual::create(Object* object) {
00054 if (object->getVisual<ObjectVisual>()) {
00055 throw Duplicate("Object already contains visualization");
00056 }
00057 ObjectVisual* v = new ObjectVisual();
00058 object->adoptVisual(v);
00059 return v;
00060 }
00061
00062 ObjectVisual::~ObjectVisual() {
00063 }
00064
00065 void ObjectVisual::addStaticImage(uint32_t angle, int32_t image_index) {
00066 m_angle2img[angle % 360] = image_index;
00067 }
00068
00069 int32_t ObjectVisual::getStaticImageIndexByAngle(int32_t angle) {
00070 int32_t closestMatch = 0;
00071 return getIndexByAngle(angle, m_angle2img, closestMatch);
00072 }
00073
00074 int32_t ObjectVisual::getClosestMatchingAngle(int32_t angle) {
00075 int32_t closestMatch = 0;
00076 getIndexByAngle(angle, m_angle2img, closestMatch);
00077 return closestMatch;
00078 }
00079
00080 void ObjectVisual::getStaticImageAngles(std::vector<int32_t>& angles) {
00081 angles.clear();
00082 type_angle2id::const_iterator i(m_angle2img.begin());
00083 while (i != m_angle2img.end()) {
00084 angles.push_back(i->first);
00085 ++i;
00086 }
00087 }
00088
00089 InstanceVisual::InstanceVisual():
00090 m_stackposition(0) {
00091 }
00092
00093 InstanceVisual* InstanceVisual::create(Instance* instance) {
00094 if (instance->getVisual<InstanceVisual>()) {
00095 throw Duplicate("Instance already contains visualization");
00096 }
00097 InstanceVisual* v = new InstanceVisual();
00098 instance->setVisual(v);
00099 return v;
00100 }
00101
00102 InstanceVisual::~InstanceVisual() {
00103 }
00104
00105 ActionVisual::ActionVisual(): m_animation_map(), m_map() {
00106 }
00107
00108 ActionVisual* ActionVisual::create(Action* action) {
00109 if (action->getVisual<ActionVisual>()) {
00110 throw Duplicate("Action already contains visualization");
00111 }
00112 ActionVisual* v = new ActionVisual();
00113 action->adoptVisual(v);
00114 return v;
00115 }
00116
00117 ActionVisual::~ActionVisual() {
00118 }
00119
00120 void ActionVisual::addAnimation(uint32_t angle, AnimationPtr animationptr) {
00121 m_animation_map[angle % 360] = animationptr;
00122 m_map[angle % 360] = angle % 360;
00123 }
00124
00125 AnimationPtr ActionVisual::getAnimationByAngle(int32_t angle) {
00126 int32_t closestMatch = 0;
00127 return m_animation_map[getIndexByAngle(angle, m_map, closestMatch)];
00128 }
00129
00130 void ActionVisual::getActionImageAngles(std::vector<int32_t>& angles) {
00131 angles.clear();
00132 AngleAnimationMap::const_iterator i(m_animation_map.begin());
00133 while (i != m_animation_map.end()) {
00134 angles.push_back(i->first);
00135 ++i;
00136 }
00137 }
00138 }