Package fife :: Module fife :: Class LightRendererNode
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Class LightRendererNode

source code

_object --+
          |
         LightRendererNode

Proxy of C++ FIFE::LightRendererNode class

Instance Methods [hide private]
 
__repr__(self) source code
 
__init__(self, *args)
__init__(self, Instance attached_instance, Location relative_location, ...
source code
 
setAttached(self, *args)
setAttached(self, Instance attached_instance, Location relative_location, ...
source code
 
setRelative(self, *args)
setRelative(self, Location relative_location) setRelative(self, Location relative_location, Point relative_point) setRelative(self, Point relative_point)
source code
Instance
getAttachedInstance(self) source code
Location
getAttachedLocation(self) source code
Layer
getAttachedLayer(self) source code
Point
getAttachedPoint(self) source code
Location
getOffsetLocation(self) source code
Point
getOffsetPoint(self) source code
Instance
getInstance(self) source code
Location
getLocation(self) source code
Layer
getLayer(self) source code
Point
getPoint(self) source code
 
getCalculatedPoint(self, *args)
getCalculatedPoint(self, Camera cam, Layer layer) -> Point
source code
Class Variables [hide private]
  __swig_setmethods__ = {}
  __setattr__ = lambda self, name, value:
  __swig_getmethods__ = {}
  __getattr__ = lambda self, name:
  __swig_destroy__ = _fife.delete_LightRendererNode
  __del__ = lambda self:
Method Details [hide private]

__init__(self, *args)
(Constructor)

source code 

__init__(self, Instance attached_instance, Location relative_location, 
    Layer relative_layer, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Instance attached_instance, Location relative_location, 
    Layer relative_layer) -> LightRendererNode
__init__(self, Instance attached_instance, Location relative_location, 
    Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Instance attached_instance, Location relative_location) -> LightRendererNode
__init__(self, Instance attached_instance, Layer relative_layer, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Instance attached_instance, Layer relative_layer) -> LightRendererNode
__init__(self, Instance attached_instance, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Instance attached_instance) -> LightRendererNode
__init__(self, Location attached_location, Layer relative_layer, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Location attached_location, Layer relative_layer) -> LightRendererNode
__init__(self, Location attached_location, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Location attached_location) -> LightRendererNode
__init__(self, Layer attached_layer, Point relative_point = FIFE::Point(0,0)) -> LightRendererNode
__init__(self, Layer attached_layer) -> LightRendererNode
__init__(self, Point attached_point) -> LightRendererNode

setAttached(self, *args)

source code 

setAttached(self, Instance attached_instance, Location relative_location, 
    Point relative_point)
setAttached(self, Instance attached_instance, Location relative_location)
setAttached(self, Instance attached_instance, Point relative_point)
setAttached(self, Instance attached_instance)
setAttached(self, Location attached_location, Point relative_point)
setAttached(self, Location attached_location)
setAttached(self, Layer attached_layer)
setAttached(self, Point attached_point)